Good Neighbor
0 → 1 Social startup mobile app
0 → 1 Social startup mobile app
Role
UX/UI Designer
Project Type
Mobile | Social | Game
Date
2025
Contribution
Product Discovery, UX/UI Design

Context
Good Neighbor is a social platform that bridges the gap between community needs and collective action. By infusing the spirit of play into volunteering, donations, and social causes, we make "Doing Good" as rewarding as it is impactful. As you contribute to real-world change, you’ll unlock new landmarks for your digital Neighborhood and earn points to redeem for exclusive raffles and prizes.

My Role & Contribution
End-to-end design of Good Neighbor — a mobile platform connecting users to volunteering and charitable causes
Driven discovery workshops with founders to define product vision, goals, and MVP scope from zero
From business requirements, designed app architecture, user journeys, wireframes, and high-fidelity prototypes across onboarding and core flows
Built reusable UI component library and supported development handoff through implementation
End-to-end design of Good Neighbor — a mobile platform connecting users to volunteering and charitable causes
Driven discovery workshops with founders to define product vision, goals, and MVP scope from zero
From business requirements, designed app architecture, user journeys, wireframes, and high-fidelity prototypes across onboarding and core flows
Built reusable UI component library and supported development handoff through implementation














Good Neighbor is a social platform that bridges the gap between community needs and collective action. By infusing the spirit of play into volunteering, donations, and social causes, we make "Doing Good" as rewarding as it is impactful. As you contribute to real-world change, you’ll unlock new landmarks for your digital Neighborhood and earn points to redeem for exclusive raffles and prizes.
End-to-end design of Good Neighbor — a mobile platform connecting users to volunteering and charitable causes
Facilitated discovery workshops with founders to define product vision, goals, and MVP
scope from zeroDelivered user journeys, wireframes, and high-fidelity prototypes across onboarding and core flows
Built reusable UI component library and supported development handoff through
implementation








Design Director
Juan Motta
Creative Director
Nico de Pontaud
UX/UI Design
Eduardo Zmievski
Tech Lead
Courteney Ervin | Keyston Clay
Product
Kevin Loughran